Archive for the tag 'DLC'

Fri
Feb
20

Sandbox And Forge News

Master Chief

For those of you out there who are really into Forge, should know that Bungie has released some information about Sandbox. The map built around the idea of Forge, and what fans can expect to do with it.

First, Sandbox will have three layers that will you’ll be able to sink your Forging love into. The first is the ‘Sky Bubble’, which acts as an invisible plane. It will undoubtedly setup some humorous, and creative maps.

The next layer, will be your standard level. This is basically where you’ll be getting in on your matchmaking. So, nothing too much report on this front.

The last cog, in the Sandbox wheel is the layer known as, ‘The Crypt’. The third layer, will be set below the stage’s standard level. Which acts much like a ‘basement’. The main force behind the Crypt layer, was to giver forgers more options for gameplay styles like Grifball. Here you’ll be able to create more styles like it with better ease. The great thing about Sandbox, is that each layer is easily cutoff from each other, so creating a more unique and smooth experience has been made easier.

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Fri
Oct
31

November Matchmaking

Master Chief

The beginning of every new month brings about some changed in Halo 3. Sometimes it’s big, and sometimes it isn’t. Then again most of the time, the size of the change is all dependent on the individual.

Either way, here are some of the changes you can expect to see in the month of November for matchmaking.

General Matchmaking – Instances of September update maps (Boundless, Pit Stop, Sand Tarp and Epilogue) and their default counterparts are shuffled around and removed in some instances to remove some of the redundancies.

Social -Social Slayer – Team Snipers and Team Shotty Snipers removed.

Ranked

Team Slayer – Team Snipers and Team Shotty Snipers removed.

Team Objective – Weighting for Multi Flag BR’s increased.

Team Doubles – Anvil removed. The Pit replaced by Pit Stop in all variants.

Squad Battle – Weighting on Heavy Sandtrap and Heavy Valhalla slightly reduced. Heavy Standoff removed.

DLC

DLC FFA – Haunted Manor replaced with Infected Manor.

Hardcore

Added Team Snipers – Ranked 4v4 playlist. Sniper Rifle spawns (no secondary weapons) on maps forged with Beam Rifles. Shotty Snipers present with a lower weighting.

Double EXP Weekends (Listed in order)

Team Flag (Formerly known as 4th of July)

Grifball

Legendary Brawl

Turkey Day*

7 on the 7th

November’s 7 on the 7th will feature FFA gametypes on Blackout.

*Turkey Day

Four days of tenuously Thanksgiving-themed FFA gametypes for 9 players

Wishbone Brawl: Score points by beating down other players with the oddball. 10 points to win.

Black Friday: More slugs than hugs. Players spawn with Plasma Pistols and score points by beating down or assassinating other players. 25 points to win.

Turkey Carvers: Those turkeys won’t slice themselves. Team Swords, point leader moves slowly (‘cause he ate too much). 25 points to win.

Turkey Fiesta: It’s a party! Random primary and secondary weapons. Point leader is fat and slow, but we still love him. 25 points to win.

Tryptophan: The day the turkeys… Returned. Infection. Turkeys move quickly. Last Pilgrim Standing can run pretty fast. Most kills after 4 rounds wins.

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